#pragma once

#include <stdio.h>
#include <iostream>
#include <SFML\Graphics.hpp>

void Execute()
{
	sf::RenderWindow window(sf::VideoMode(800, 600), "POC perfect shadow");
	//window.setFramerateLimit(60);
	window.setVerticalSyncEnabled(true);
	window.setMouseCursorVisible(false);

	while (window.isOpen())
	{
		sf::Event event;
		while (window.pollEvent(event))
		{
			if (event.type == sf::Event::Closed)
				window.close();

			if (event.type == sf::Event::MouseWheelMoved)
			{
				int delta = event.mouseWheel.delta * 0.1;
			}
		}

		sf::Vector2i mousePosition = sf::Mouse::getPosition(window);

		window.display();
	}
}